Watch the video here!
but in caseee you dont wanna, here is my own explanation of it,
Since well, i think it’s time for me to clear up a few things.
Where’s Decayed Reality? Why hasn’t there been any Devlogs in over a month? Why has it been so long since V1? Why has it taken two years? Okay, let me explain it all in a simpler way.

You see, ArthurTheBg mostly coded Decayed Reality for himself—no fault of his, he just wasn’t used to working as part of a team. When I dove into the code, it felt like navigating a jungle full of twists and vines—it was hard to make sense of anything. So, I decided to shelve it for a while and focus on other things. And I waited. And waited. Meanwhile, Arthur was creating groundbreaking mechanics, totally new ideas—stuff you couldn’t even imagine! So I let things be and shifted my focus to myself: spending time with friends, playing games, creating cool stuff, and just having fun while working on smaller features for the gate. You’ll probably see a lot of these in upcoming videos.
Then the moment finally came—it was time to get back to work. I checked the code again, and yep, still a mess. That’s when reality hit me: I didn’t have much time left. University was just one year and a half away, and I knew I won't be able to handle both things at once. So, when the time comes, i know i'll have to leave everything behind.
BUT, on the brighter side! I’ve been experimenting features that are way outside the Minecraft Vanilla!
Stuff that doesn’t even involve cubes, being mostly these meshes. These ideas are still far from finished, and showing them in a video right now wouldn’t do them justice. But don’t worry—styling videos with glimpses of what’s coming are definitely on the horizon.

Right now, it’s just Arthur and me focusing on Decayed, while Persom and Cluster work on the CWSBP. It takes a LOOONG time, but hey, we’re having fun.
As for the Watcher, we’ve made progress thanks to Panda!, our lead animator. He’s been practicing and working hard on it—it’s just taking time. We’ve got the script, voice actors, sounds, and everything else ready. Just need to animate it!

Now, about the series. I was planning to finish the series first before releasing V2, but that changed. I need to finish Decayed First and it's content before I can do anything else.
The series idea is to showcase what’s coming to the Decayed with Story Arcs and new Characters, splitting everything into parts with original content appearing later. Boomtown and Redstonia are still part of V2, though they’ll probably come out in patches instead of taking another year (fingers crossed). Honestly, we’ve been working on EnderTown for a year, so we could use a breather.
This series won’t be boring or repetitive. We’ve got voice actors, character arcs, and plenty of surprises. Both the Watcher and the series are tied to the gate, so everything new and weird on Decayed will be explained in the series. I’m honestly so excited about it!
Anyway, that’s it for now! I’m off to clean up some earlier additions and prep for what’s next. Until then, see you guys next time!
